RESEARCH

3D to aI – maSKED Subgenerations

3D | AI | COMFYUI | 2024

This research explores a workflow to enhance control over AI-generated images by utilizing 3D block out techniques and region-specific subgenerations, defined by RGB AOVs. This approach utilizes ComfyUI and Stable Diffusion XL models.

3D Block Out and Passes

Cinema 4D was utilized to create a quick blockout of the scene. By rendering specific AOVs, we can use ControlNet to achieve greater control throughout all primary and secondary AI generations. Key AOVs for this pipeline include Z-Depth, CryptoMatte, and a line pass, which can be obtained by rendering the entire scene with Toon materials.

BLOCK OUT

Z-DEPTH

LINE PASS

RGB MASK

Comfyui Workflow Overview

Cinema 4D was utilized to create a quick blockout of the scene. By rendering specific AOVs, we can use ControlNet to achieve greater control throughout all primary and secondary AI generations. Key AOVs for this pipeline include Z-Depth, CryptoMatte, and a line pass, which can be obtained by rendering the entire scene with Toon materials.

Benefits to This Approach

Subgenerations provide an effective method to enhance art direction in the final output, preventing specific details from bleeding into other areas of the image. In the examples below, we successfully add distinct colors to the cars and fire details to the buildings without these elements inadvertently affecting other sections.

CAR SUBGEN

FIRE/EXPLOSION SUBGEN

In contrast, the examples below demonstrate how adding these details without properly segmenting them into subgenerations can lead to inconsistent outputs.

PROMPT:

detailed big combat robot, destroying a city, cars in the street,
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detailed buildings, buildings on fire, explosion, wet ground, reflections,
BREAK
tense atmosphere, cinematic shot, film grain, sunset time, detailed sky

 

In this output – “buildings on fire” ended up adding fire to the robot itself.

Conclusion

The overall results from this pipeline were highly satisfactory. Blocking out a scene in 3D and rendering it with AI is a fast process, making it ideal for the concepting stages of a project.

Subgenerations have proven to offer significantly greater control over specific details. Additionally, the use of individual masks for each subgeneration simplifies the workflow for Matte Painters and Concept Artists, allowing them to further refine the generated assets with ease.

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